Spirit Shield
Ability — Discipline
— Play Cost: 2
Class Restriction: 
The next time damage would be dealt to target hero or ally this turn, prevent it. For each damage prevented this way, your hero heals 1 damage from that character.
"With enough help, a spirit can emerge from the worst situations even stronger than before."
Art by: Arthur Gimaldinov
Tournament Legality
- Legal in Core
- Legal in Block
- Legal in Contemporary
- Legal in Classic